Apr 19, 2006, 12:22 AM // 00:22 | #1 |
Wilds Pathfinder
Join Date: Apr 2006
|
How do you deal with guild membs who aren't on at the same time?
Right now that's the worst thing of my guild,everyone is on at different times. Which makes it hard to do anything together as a guild.
How do other guilds deal with this sort of thing? Last edited by Gmr Leon; Apr 19, 2006 at 12:29 AM // 00:29.. |
Apr 19, 2006, 07:06 PM // 19:06 | #2 |
Site Contributor
Join Date: Nov 2005
Location: The Netherlands
Guild: Rite of Passage
Profession: E/Mo
|
Several ways to deal with this:
Use a forum to plan things in advance Use the guild announcement to announce the starting time of an event Recruit more members that are in the same timezone as the people that need reïnforcements The Alliance option can also help, because the other guilds in your alliance can solve your problem Rite of Passage uses its forums at the moment, with a combination of the guild announcement if needed. We have members on almost around the clock, ranging in location from California to New Zealand, but some of us just have a weird schedule (or a sleeping disorder). In time you will grow big enough to say the same. You are putting effort in your guild, and you will be rewarded for that in time. Last edited by Marodac Evilbane; Apr 19, 2006 at 07:10 PM // 19:10.. |
Apr 19, 2006, 07:28 PM // 19:28 | #3 |
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
|
Very well answered Marodac! I concur 100%, right now our pst (gmt -8) is our most active time zone for example... I use this info in our recruiting. Also try to get people communicating between each other more, and they will naturally try to overlap play times in order to play together all on their own.
Marodac is absolutely right though, in no time if you keep at it like a bulldog, you'll be rewarded. |
Apr 19, 2006, 08:24 PM // 20:24 | #4 |
Wilds Pathfinder
Join Date: Apr 2006
|
Well my guild does have forums,but sadly some of them won't sign up on it. I even keep the url of the site in the guild announcement,but they just seem to ignore it. Not to mention it makes it hard to recruit because we can't GvG if people aren't on at the same time to do so.
Also,thanks for the replies. Although they seem impossible since a few of my guild membs won't sign up on the site. >_<' Last edited by Gmr Leon; Apr 19, 2006 at 08:27 PM // 20:27.. |
Apr 19, 2006, 09:50 PM // 21:50 | #5 |
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
|
I understand your frustration, my first guild was the exact same way. Win the fight one person at a time, a very cheap ts/vent server can go a LONG way towards getting folks to communicate and have fun together. I am sounding like a broken record to myself even on the ts/vent, but if 'pimped' properly its awesome for guild family feeling and even recruiting. Im a convert.
If you want them to sign up, you might try in game prizes for activity on the website, or recruiting. This would mean more work for you...in farming and it may snowball out of control if you arent careful, but perhaps they'll have the incentive to bring folks in and/or communicate. |
Apr 19, 2006, 10:00 PM // 22:00 | #6 |
Wilds Pathfinder
Join Date: Apr 2006
|
We have a screenshot contest on there,but since barely anyone who is signed up on the site is on the site it's barely ever been used.
TS if it's completely free sure why not,same goes for Vent. Last edited by Gmr Leon; Apr 19, 2006 at 10:02 PM // 22:02.. |
Apr 19, 2006, 10:55 PM // 22:55 | #7 |
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
|
Sounds like you dont really have a guild there I'm sorry to say... don't be too disheartened though... really youd be amazed how fast things can turn around. Try recruiting one at a time, invest time in people...show them your vision for your guild, and make them believe (this only really works if you have one - and you believe in it). Really pretty much everything in the how to start a guild sticky applies.
Last edited by lennymon; Apr 19, 2006 at 10:59 PM // 22:59.. |
Apr 19, 2006, 11:57 PM // 23:57 | #8 |
Wilds Pathfinder
Join Date: Apr 2006
|
The main vision for my guild right now is to get it going well. lol
Seriously though if I need to kick everyone out of my guild and build from the ground up again it wouldn't be the first time,sad to say there was a first time. |
Apr 20, 2006, 08:09 AM // 08:09 | #9 |
Site Contributor
Join Date: Nov 2005
Location: The Netherlands
Guild: Rite of Passage
Profession: E/Mo
|
You can get more people to your site if you add to its content. Lets say you wrote a guide and added it. Now you can refer to it and point them to the site/forum.
Rite of Passage ahs numerous guides, and also its rules (Code of Conduct) can be found there. I tell everyone to at least read the rules, because we enforce them none the less. As soon as you have good quality content, they will visit more and possibly add to that content. Creating the content will take time though, but leading any guild does. I still have evenings I spend up to 2 hours in our halls chatting, PM'ing with possible alliance partners and applicants without playing the game. Once everything is going smoothly (a few like minded officers can help you a lot), you will enjoy everything YOU have helped build from scratch. We are a relatively big guild now, but it took us 5 months to breach that 15 members barrier! |
Apr 20, 2006, 08:51 PM // 20:51 | #10 |
Wilds Pathfinder
Join Date: Apr 2006
|
Not to be offensive,but did you or another guildie type up those guides or were they just copied and pasted from somewhere? I'm willing to type up guides,I'm just curious.
Last edited by Gmr Leon; Apr 20, 2006 at 09:52 PM // 21:52.. |
Apr 21, 2006, 11:18 AM // 11:18 | #11 |
Site Contributor
Join Date: Nov 2005
Location: The Netherlands
Guild: Rite of Passage
Profession: E/Mo
|
We wrote our own based on needs and experience. We had some bad things going on, and were struggling to put things right. Writing the CoC gave us the ability to clear our head, as well as set a clear set of rules we'd enforce.
As for the guides, those too are written by us. One as a basic referer for brand new players, others for more advanced that wanted to farm. I'm pleased to say our farming guides are visited quite regularly. If you want to take a look at ours as an example, you can find us in the Guild Auditorium under Rite of Passage. |
Apr 21, 2006, 06:53 PM // 18:53 | #12 |
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
|
Guides are good, but even just a portal with links and reference material though might give players a reason to visit more frequently. planned events, lottery with gold and _useful_ prizes that you have to sign up with trivia info or something on the forums. If you can provide services to guildies (some runs even easier ones, spider caps, elite caps etc) post it there and use a forum only scheduling system.
|
Apr 21, 2006, 08:53 PM // 20:53 | #13 |
Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
|
Well the guild I joined is ranked 291 before the ladder restarted and we have about 30 memebers.In various time zones.Our gvg roster live in close time zones usasully or a hour or so away,we have other memebers who live in Europe and live in completly opposite times.We didn't want him to be alone,while his logged in so we recruited some European memebers while playing in the random arenas in the international district.
|
Apr 21, 2006, 11:49 PM // 23:49 | #14 | |
Wilds Pathfinder
Join Date: Apr 2006
|
Quote:
|
|
Apr 23, 2006, 04:22 PM // 16:22 | #15 |
Academy Page
Join Date: Jun 2005
Location: Lions Arch Dis 4 (International)
Guild: Servants of Fortuna [SoF
Profession: Mo/N
|
Forums are almost a must if you are going to do a spreed time zone guild. Also as a guild leader you need to find officers (quality officers i might add) that are on at different times of the day. Our guild works with a spreed time zone because we empower our officers to take charge, and add members to the guild that they can play with. Your guild really needs to know the value and need to be active with each other. Guild members need to learn to check the guild roster everytime they are in a town. You get ready to start a new activity spend about 2min asking guild members if they want to come a long...
3 active people can grow to 12 in a short time if people feel included. As for getting people to register on the forums, we use to requir it before the invite was sent, now we've gone to a 2 week trial period. Every member must sign up with in two weeks or you get the boot, we're a community, if you don't want to do what it takes to be part of it, then we don't need you. Some may see it as harsh, but it keeps things real. A guild leader is just there to do the behind the sceens work, the members are the ones who need to work with each other to keep stuff together. |
Apr 23, 2006, 05:35 PM // 17:35 | #16 |
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
|
some good ideas and points Talinna, you are definitely right on target in that the key to a lively active guild isn't officers getting folks to do stuff, its folks getting folks to do stuff
|
All times are GMT. The time now is 01:22 AM // 01:22.
|